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Old Jan 08, 2008, 09:43 AM // 09:43   #141
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MY least favorite so far is Vloxxen on hard right before entrance #2 without a gimmick build and the Shards of Orr boss on normal and hard with heroes because they ball up on the Rt spike and aoe damage.




This generally is the same for any area with tons of aoe and heroes/henchmen. They tend to cast while being attacked (unlike a human that would spread out or cancel a cast to move) in aoe and ball up. The places that come to mind in EOTN are the Shards of Orr boss, the fire eles in Slavers, the fire eles in Catacombs.

Last edited by vixro; Jan 08, 2008 at 09:46 AM // 09:46..
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Old Jan 08, 2008, 06:52 PM // 18:52   #142
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Tyria Vanq. took 4 party wipes on rockscale but it's mostly because we had a build to finish all jungle areas. Not all that bad really. There was only 1 or 2 areas that I didn't use the Sabs 3 n build. It's almost a no brainer.

Elona Vanq. I remember Joko's domain being a pain for sure. We had 3 tanks without usran blessing which didn't help. Apart from that I can't remember any party wipe areas.

Gwen HM. I'd say the Charr areas were rougher for sure. But I kind of liked them. Rragar's Menagerie was my hardest HM dungeons to get through for me. Suggest not to use a h/h build for this one. It just seemed to be the same painful group over and over again. Kill monk then try to kill the rez’mer before monks start to heal him, kill monk again. I should have giving up on it and started over with frozen soil but I’m a bit stubborn…

HM Missions...Did most of them with 1 other person plus heroes. But found Dzagonur Bastion and The Eternal Grove took full groups. Made it through both of them my first try with alliance an group but had some issues with them on other nights helping out. I know a guidie h/h Raisu Palace but I got a full team for that one too.
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Old Jan 09, 2008, 12:46 AM // 00:46   #143
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To answer the question the hardest area for me was Shards of Orr on hardmode, its difficulty passed DoA by a mile, with 6 elementalists AoE spiking me and then being overhealed by 2 prot monks and a heal monk.

Sparkfly Swamp is also pretty tough on HM, for the most part I can handle it but that T-rex boss's group is pretty crazy. Compared to Vanguard and Norn areas, Asuran areas were the DoA of EotN, mainly because of dinosaurs.
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Old Jan 09, 2008, 10:28 AM // 10:28   #144
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Quote:
Originally Posted by freaky naughty
Sparkfly Swamp is also pretty tough on HM, for the most part I can handle it but that T-rex boss's group is pretty crazy. Compared to Vanguard and Norn areas, Asuran areas were the DoA of EotN, mainly because of dinosaurs.
I found Sparkfly Swamp a pretty simple vanquish...Riven Earth however, I'm yet to complete...Joffs the Mitigator scares me. Not yet attempted Riven Earth...I'm on a Hard Mode Time-Out.

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How three Ferothraxes can wipe a party of 8 is beyond me...
They can't if they can't see
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Old Jan 09, 2008, 03:10 PM // 15:10   #145
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Just NM it has to be without a doubt all the explorable areas from Gates of Anguish, the Foundry, Torc'qua etc...

It is so hard the only ones whoever go there are the ones that just use gimmick builds for 2-3 man farming and even they have their limits to what they can kill. Even all guild teams seem to avoid those areas due to the extreeme difficulty.

I mean I can go anywhere in the game with a 4 man hero team and manage to get at least some kills, but there you get insta-wiped by the first mob every time.

Areas like these are where Anet looses sight of the game and starts having delusions of WoW. Unlike WoW where you can progress through areas and dungeons getting better armor and weapons to make you more powerful so you have survivability in the next hardest area/dungeon we hit a wall and can only be so powerful.

Areas like those in the Gates of Anguish are really beyond our limits and abilities and we have no way of overcoming them with the exception of a few class limiting builds and even they can't overcome much of it.

Last edited by Cobalt; Jan 09, 2008 at 11:19 PM // 23:19..
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Old Jan 09, 2008, 04:06 PM // 16:06   #146
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Quote:
Originally Posted by Celestial Beaver
Riven Earth however, I'm yet to complete...Joffs the Mitigator scares me.
I did it with h/h and didn't have much trouble. I was worried about Joffs, so I loaded Gwen with Signet of Humility to disable Shockwave. His only other damaging skill is Sliver Armor which my anti-ench necro removed quickly.

There are between 2 and 3 other Ceratadons with Joffs, so you should body block the group around a corner with Protective Spirit on the tank.
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Old Jan 09, 2008, 11:47 PM // 23:47   #147
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"The_Siege_at_Tsumei_Village" in HM
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Old Jan 23, 2008, 08:57 PM // 20:57   #148
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Default Freakin' Nebo Terrace in HM

Oh sure you laugh but I keep getting spanked H/H or live party.

Ok it's not the undead rangers (though the bombardment of poison arrows and slow recharge of mending is harrowing).

The real problem is the whole party of six and the “Four Horsemen” at the first terrestrial depression. Two undead monks, one undead cleric and one undead mesmer. All level 24 and, as undead, of course immune to bleeding and poison.

Oh and they have numerous hex removals so scourge healing, conjure nightmare, life siphon, and any health degen hex are promptly removed (damage coming back to you). Forget the quick heal spams for a billion points they use on their buddies, their ATTACKS do 60 -100 damage on their own. MONKS not tanks or rangers. WTF kind of weapons are they using?

I think ineptitude or migraine is the mesmers weapon of choice. Even if you try to take down one of the monks, the other monk and cleric just heal him to the point where you are doing no damage. All the while the mesmer is picking off your party one by one (your healer first).

To top things off sometimes you are blessed with a few additional undead bowmasters just to spice things up.

Ok no, I have not tried this using a 16 point fire or earth ell and NO I have not tried this with a full live party of 6 (with pro healers) but with H/H it is really tough. Henchmen options out of Bergen suck.

HEY ARENA NET HOW ABOUT ALLOWING A FULL PARTY OF HEROES AT THE VERY LEAST FOR SOME OF THE AREAS LISTED IN THIS THREAD? (Just a thought).

Ok, so now with some after thought, the right PUG could probably handle those horsemen but with H/H it’s a biotch.
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Old Jan 23, 2008, 09:09 PM // 21:09   #149
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Hrm, since I haven't poked around much in HM since getting it unlocked in NF...

Shards of Orr is tough, but can be dealt with by smiters, holy damage, etc.

I've gotta vote Ooze Pit. ARGH!
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Old Jan 23, 2008, 10:31 PM // 22:31   #150
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Shardsof Orr is easy when you learn that the Undead will try to stick in one place and you can make them spread and take one at a time...


...until you get to the last guy.

That was one hell of a pull-run afternoon. Heroes, henchmen and me ended up with 40% DP!!!

Luckyly I broght some blindness for when the ghosts turned into skeletons.

Run again, pull the guy away from the archers, rinse and repeat.

Lately, I've been revisiting areas that where hard for me before... now it's just like... if they were reducing enemie's HP.

Maybe it's just that I have better builds, XD.

I think I'll vanquish the rest of Elona I left behind after I get to tank 10 in all EotN titles.
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Old Jan 23, 2008, 11:26 PM // 23:26   #151
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Quote:
Originally Posted by Lady Raenef
Shiro does an amazing output of damage. It's tedious to go through the entire mission pace by pace, being careful to have the whole team wipe out because of Shiro. Now, if it was fixed so that you can't lure the Lich away from Shiro, I'm willing to bet the mission would be close to impossible with only few people actually being able to do it.
There's a trick to that one: just rush in and gank the lich, and completely ignore Shiro. He wont do much damage to you unless you attack him and trigger his skills; if you take serious damage just kite for a while. Set henches on avoid combat if necessary to keep them from attacking Shiro.
Then run to each shrine in turn, killing the margonites around them, and run in circle around the shrine while it is captured. Shiro keeps following, but as long as you keep moving he wont do any damage to you at all.
Once all shrines are captured and you're fully juiced up on blessings, you can turn on shiro and he wont know what hit him.

The mission went from "very difficult" to "cheesy" when I discovered these tactics.


As to the OP: I've not done much vanquishing, but haven't really found any mission or area I consider too difficult. The hardest I've done is probably Sacnoth valley, it was exasperating as feck to do with heroes & henchmen (without a Siege Devourer, too), and took me the better part of three hours. Much of it spent trying to outwit that bastard searing flames-boss Burntbark.
Another place I found difficult was just west of Remains of Sahlaja, a boss with a huge army with several healers and insta-kill spike attacks. That one required several tries and made me want to put my fist through the monitor, but wasn't impossibly hard.

That said, however, I avoid all "elite" areas. I just find areas with hamstringing environmental effects and enemies with 5000 hitpoints and one-shot-kill attacks annoying, not fun. Also me and pugs don't mix, and since I can't bring henches...


@Hamanqua: Bring a Dervish or two with Avatar of Balthazar, and/or a signetsmite monk, and you'll cut through those undead like... Well, like holy damage cuts through undead.

Last edited by Numa Pompilius; Jan 23, 2008 at 11:52 PM // 23:52..
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Old Jan 23, 2008, 11:35 PM // 23:35   #152
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Prophecies: Riverside Province & Abaddon's Mouth
Factions: Gyala Hatchery & The Eternal Grove
Nightfall: Jennur's Horde & Ruins of Morah
Eye of the North: The Asuran Arc
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Old Jan 23, 2008, 11:54 PM // 23:54   #153
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When doing Shards of Orr.. I found it easy...

Pull the mobs on to a minion wall and my friend (nuke), my Zhed (nuke) and me (nuke) would have 6 Savanah Heats wiping them so damn fast it was a joke. Umm.. ya... until we got to the boss and then it was us getting owned like mad. We accumulated so much DP vs. the boss we had to resign. We haven't returned since..
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Old Jan 24, 2008, 04:35 AM // 04:35   #154
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Quite frankly... find a pug for an uw clear. First off, FINDING the group is challenging. Then when you get there, no matter how many times you say DON'T take the quest, DON'T go there, stand over HERE, etc. someone invariably will not listen and screw it up. Of all the elite areas (I've cleared them all now and proudly have the statues on display in my hom) the UW took the most attempts and the longest to actually get. You have to be extremely familiar with it, have the correct builds (ursan has made it possible for the masses but it still requires fore-thinking and planning) and get a lucky group where there isn't a total screw up. Although the group that finally got me my hom statue was a WOH monk, a HB monk, a terra tank, a wammo with obs flesh who did nothing the entire time but cast summon mursaat, pain inverter, and run onto the traps around the obsidian behemoths (oh, and complain about how long it was taking the rest of us to do and keep threatening to leave) an ele with no elite on his bar who spammed flare and fireball, and 3 squishy ursans. (good job team lol )

Oh, and having a guild group or a farming buddy means this doesn't apply, as the truly torturous part of it is being in a pug
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Old Jan 24, 2008, 04:43 AM // 04:43   #155
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H/H Forgewright

Once you get past the first several mobs its pretty easy but the one group that pulls dwarves and all fire eles is really a pain in the ass. They also had to make it in a lil tiny corridor X_X
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Old Jan 25, 2008, 02:01 AM // 02:01   #156
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If the OP was looking for a challenge, I was thinking it might provide a challenge to have both the quest "The Smell of Titan in the Morning" and the quest "Fire and Pain" active at the same time and then go Hard Mode into the burning forest in Sacnoth Valley and clear out all foes. Better yet, do it all without dying.

Disclaimer: I haven't personally tried that quest combo, so I don't know if it would work like I'm thinking it would. By the time I accepted Gwen's quest, I had already completed Langmar's quest.
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Old Jan 25, 2008, 03:57 AM // 03:57   #157
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hmmm i think i would need to say that doing raisu palace hm is my hardest. ive beaten all dungeons in nm/hm, legendary guardian, and vanquished but i still cant figure out how to do raisu consistently by myself.
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Old Jan 25, 2008, 04:16 AM // 04:16   #158
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In Prophicies one of the hardest areas has to be IceFlow.
In Factions Morostav Trail.
In Nightfall the DoA takes the cake.
In Gwen Slavers Exile.




For me the hardest areas in the game are those with the largest mobs, or where mobs create multiple agro events.

While on some quests you face wave after wave of foes(and most of those quests are kinda fun) whats not so much fun is when your looking at 3 large groups all moving close to each other and you know that if you could only pull one group you will win, but its next to impossible since at least one foe in that mob will be kite into the other two mobs aggroing them and often causing a party wipe.

If you wish to place so many foes so close to gether than allow the players at least some chance to pull them apart. Either singly or at the very least into smaller groups. This also means give us some room to fight.
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Old Jan 25, 2008, 05:17 AM // 05:17   #159
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Proph - Tombs
Factions - The area outside harvest temple
Nightfall - DoA
GWEN - Slavers
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Old Jan 25, 2008, 08:36 AM // 08:36   #160
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Mission: Eternal Grove HM (master reward) I can't H/H this one :P
Explorable: Majesty's Rest HM
Dungeon: Vlox HM
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